title1.gif (2079 bytes)

Heads Up! Action Soccer

headsup.gif (7780 bytes) I'm not really a huge fan of football games (or football in general for that matter) so i was quite surprised when i found myself actually enjoying this one.

It's pretty basic but it's a good game.




HEADSOVL.ZIP - Screen overlays for use with the emulator

HEADSUP.ZIP - ROM image of the game


Box Scans

socctn.jpg (42502 bytes)



Click image to view full size




Original Game Instructions

   Take the ultimate soccer challenge... without ever leaving your seat! 
Play with a friend or tackle the computer itself in an action-packed soccer
game that takes all the concentration, strategy and split-second reactions of
the real thing!  You're in control as the realistic, dimensional players get
the ball down the field by passing, bouncing and kicking it back and forth to
one another -- just like a real soccer game!
   HEADS-UP!  And get ready for an exciting and demanding soccer
tournament... complete with the roar of the crowd!

   For two-player simultaneous game play, a second control panel is needed.

Joystick:  Controls the player, on offense or defense, with the dot over his
Button 1:  Not used.
Button 2:  Not used.
Button 3:  Offense shoot/defense goalie.  When on offense, this button
           releases a shot at the goal.  On defense, press and hold this
           button while using the joystick to control movement of the goalie.
Button 4:  Offense pass/defense switch.  When on offense, this button
           releases a pass to another team-mate.  On defense, this button
           transfers control of the joystick among the three defensive

Skill Level Selection
   You can begin Heads-Up at any of three different skill levels.  Level 1 is
the least difficult and level 3 is the most difficult.  To select a skill
level, press button 2.

Starting Game Play
   Once you have selected the number of players and the skill level, press
button 4 for kick-off.  In a one player game, you always control the brightly
lit players and the computer controls the dimly lit players.  In a two-player
game, the built-in control panel controls the brightly lit players and the
second control panel controls the dimly lit players.

Game Play
   Listen to the roar of the crowd, Head-Up is about to begin!  [They sure
are proud of that roar, aren't they?  :) ]
   The objective is to kick the ball into the opposing team's net and score
as often as possible when on offensive -- and prevent the opposing players
from kicking the ball into YOUR goal when on defense.  Just like the real
   Each team has three players on the field and one goalie who remains in his
goalie box.  The joystick controls the player, on offense or defense, who has
a dot over his head.  The offensive man who has the ball will be the
controllable player and will have the dot over his head.  The defensive
player who is controllable has a dot over his head and is switchable among
the three players by pressing button 4.

The Game Field
   The "scrolling" effect of the Heads-Up playing field is specially designed
to create a feeling of real soccer play.  You'll never see the entire field
at once.
   [A rough description of the playing field:  You start around the Center
Circle and the Center Line.  On either side of the playing field are the
goals for the two teams.  The outer square is the Goal Area and the inner
square is the Goalie Zone.  Above the playing field are three sets of
numbers.  They are the Left Team Score, Clock, and the Right Team Score. 
Below the playing field is the Period Indicator.]

The Kick-Off
   When the teams are lined up for kick-off, the team with the center man
furthest from the center line is the offensive team.  On start-up, the team
on the right side of the screen is always on offense.  The kick-off, started
by pressing button 4, brings the center player to the ball.  He kicks it
either to the top or bottom team-mate.  When the ball is caught, the two
remaining offensive players begin moving in a pattern and will travel down
the field as long as the goal line is not in view.

Passing & Shooting
   Get ready!  Here comes a pass right at you!  The offensive team may
dribble, pass or shoot the ball in any direction by pointing the joystick in
that direction.  A pass will travel in the direction the joystick is pointing
when button 4 is pressed.  A pass slows in speed as it travels and will
eventually come to a stop if it is not caught.
   To kick or shoot the ball, press button 3 in the same way as for a pass. 
Any player, offense or defense, coming in contact with the ball can take
possession when the ball is passed or kicked.  (A kick travels faster than a
   Use the scrolling effect of the game to your advantage when you pass or
shoot.  Remember, there will always be three players on your team.  When a
player disappears off the screen, he will reappear on the opposite side --
directly across from the point where he left the screen -- as the field
scrolls.  When passing, aim for that position.

The Defensive Player & Defensive Goalie
   The defensive player that is controlled by the joystick is the player with
the dot over his head.  Control can be switched from one defensive player to
another by pressing button 4.  The defensive player can charge and steal the
ball from the offensive player by coming in contact with the ball.  The
defensive steal is not always automatic!
   The defensive goalie can be controlled with the joystick when button 3 is
pressed.  He'll move up and down in front of the goal in the same direction
the joystick is pushed.

The Throw-In & Out-of-Bounds Shots
   When the ball travels out-of-bounds on the sideline, the team touching the
ball last loses possession of the ball and the other team will throw the ball
in.  When the ball travels out along the end line and the defense touched it
last, the offense will have a corner kick.  If the offense touched the ball
last, the goalie will kick the ball in.
   For the throw-in, a player automatically runs to the boundary line and
throws the ball into the field to a selected team-mate by pressing button 4.

Watch the Clock!
   The game consists of two consecutive three-minute halves.  (Halves are
indicated at the bottom center of the screen.)  The clock, located at the top
center of the screen, only stops when a team scores.  If the score happens to
be tied at the end of the two halves, be prepared for a Sudden Death
overtime!  Once in Sudden Death, the game will continue at three minutes per
period until a team scores and wins the game.

   Just like in real soccer, a team earns one point each time it kicks a ball
into the goal.  When the game ends, the final score is tallied and shown.

Back to Games Index